Beach Commentary

Brief Summary

As mentioned in the commentary, this scene was quite problematic throughout all of its iterations, mainly due to various rendering glitches that seemed to persist across the different machines that I had attempted to render these scenes on. The first problem as seen in the commentary track, was that my initial beach tanks whitewater simulation did not work entirely for the first half of the render, appearing to be stuck in place. This was a very difficult problem to solve as I could not find any documentation on this problem anywhere, the way I ended up partially fixing this was just creating multiple test renders until I arrived on one that worked, and even then there are still visible rendering glitches viewable in my final output.

With the time it took to render, as well as the problems that arose, this was a very frustrating experience as I didn’t have many resources available to me in terms of fixing the problem. I ended up having to move onto the other shots in my final output, following the advice of my tutors and peers I decided to leave the shot as it was.

Moving forward and looking back on this shot, obviously there are many things that I would change, aside from the render errors, I would spend more time achieving a more uniform set of waves, as well as making them slightly slower and larger, to create a bigger splash down on the beach geometry. But because of the errors involved, this is something that I will pursue in my own free time.

My beach tank renders can be viewed here.

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