https://www.youtube.com/watch?v=Ums6_6ihPd8
Brief Summary
This is another shot that I am very proud of how it turned out, my initial experiments with the viscosity and density attributes, while satisfying to watch, consisted of far too many particles for what they were, and as a result, were near impossible to render when considering how long a 30 million particle simulation would take to render on consumer parts. My discovery of the combination of using scene scale, particle separation and radius scale, to create a detailed surface, while maintaining a relatively low particle count of 20 thousand, was very useful and without a doubt something I will use in my further development of Houdini skills.
In terms of changes that I would make there aren’t too many when it comes to this shot, the only thing that could stand to be improved is the lighting within the scene, looking back I had only used an environment light within the scene, which creates even lighting throughout. To change this I would also include a point or area light into the scene, much like I did with my fluid grid render, I believe that this inclusion would have improved the overall look and quality of my render by a decent amount, but this is only a small complaint.
My final viscosity render can be viewed here.